Case study · Browser arcade product

Arcade World

A retro browser arcade that turns a 50-game catalog into a searchable, playable and installable product.

Current Arcade World interface

Context

One room for discovery and play.

Classic browser games are often scattered across provider pages, while local ROM play, discovery and personal libraries live in separate tools.

The product needed to make a large retro catalog easy to explore without hiding the difference between external cabinets, local files and creator-approved downloads.

Solution

A complete browser arcade

A searchable game room with category and mode filters, an installable PWA, an instant-play cabinet, favorites and recent sessions, local ROM import, homebrew discovery and indexed game and guide pages.

Stack

Technology used

  • HTML
  • CSS
  • JavaScript
  • EmulatorJS
  • PWA
  • Firebase Hosting

Key decisions

Catalog, guides and a local library

The interface labels external-provider, own-player and import flows separately. ROM files stay on the user's device; only library metadata and preferences are stored locally.

Game detail pages and editorial guides create indexable discovery paths, while the manifest and local library make the experience useful beyond a single visit.

Result

Fifty games across six supported systems

A live arcade product with 50 catalog entries, six listed emulator systems and a coherent path from discovery to browser play or a local session—without requiring an account.

Project constraints

Boundaries that shaped the build

Commercial ROMs cannot be bundled, external providers can introduce ads and browser storage must remain local to the device. Each play mode therefore needs a visible boundary.

Pi Development's role

Delivery responsibility

Pi Development designed and built the product structure, responsive interface, game catalog, local library behavior, browser-player flows, editorial system and Firebase deployment.

Observable product scope

Capabilities visible in the live product.

Public implementation reviewed on 23 August 2026

Product scope

50 catalog games

Product scope

6 supported systems

Product scope

3 clearly separated play paths

Product scope

0 accounts required

Interpretation

What these figures do—and do not—show.

  • The figures describe published product scope, not traffic, retention or commercial performance.
  • Some catalog items use an external provider; others require a local ROM that the user is allowed to use.
  • Arcade World does not bundle or upload commercial ROM files.
  • No claim is made about emulator compatibility for every file, browser or device.

View the current public implementation.

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Visit Arcade World